Your comprehensive resource for Computer Graphics - BCS515A
Complete Study Materials & Resources
Graphics Systems and Models: Applications of Computer Graphics, A Graphics System, Images: Physical and Synthetic, Imaging Systems, The Synthetic-Camera Model, The Programmer's Interface, Graphics Architectures, Programmable Pipelines, Performance Characteristics.
Input and Interaction: Interaction, Input devices, Clients and Servers, Display Lists, Display Lists and Modeling, Programming Event Driven Input, Menus.
Geometric Objects and Transformations: Frames in OpenGL, Modeling a Colored Cube, Affine Transformations, Rotation, Translation and Scaling, Transformation in Homogeneous Coordinates, Concatenation of Transformations.
Viewing: Classical and Computer Viewing, Viewing with a Computer. Lighting and Shading: Light and Matter, Light Sources, The Phong Lighting Model, Polygonal Shading.
From Vertices to Fragments: Basic Implementation Strategies, Four major tasks, Clipping, Line-segment clipping, Cohen-Sutherland Clipping, Liang-Barsky Clipping. Implementation Algorithms for Graphics Primitives and Attributes: Line-Drawing Algorithms, DDA Algorithm, Bresenham's Line Algorithm, Parallel Line Algorithms, Setting Frame-Buffer Values, Circle- Generating Algorithms, Midpoint Circle Algorithm.
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